Ah, so you want to know more about the Butcher’s allies? I’m surprised you don’t already. Granted, they move in high circles, preparing banquets for those with fuller purses than you or I, but we’ve had close ties to the Cook’s Guild for longer than anyone can rightly remember. Theirs isn’t a new Guild, lad, not by any stretch of the imagination.
I’ve known Wellington for years, ever since the war. He’s an unforgiving bastard with a spiteful tongue, I won’t argue that… but if you knew him as I do, you’d see that’s just his way of things. He’s a good man, devoted to his people. A crew like his is as much a tight knit family as we had once, before… well, like we used to have.
Why their sudden interest in the game? well, it’s true the Cook’s Guild doesn’t usually much care to field a team, but the Master Chef has taken to the pitch at my behest. Call it a favour between old soldiers. I see the next question coming – better you don’t ask it, lad. My patience is wearing thin. Time for you to piss off now, and keep your teeth all straight inside that loose trap of yours.
Playstyle
If you’re looking for the actual glass-cannon Guild in the game, it’s the Cooks. They’re all about rushing the opponent and beating them through sheer damage numbers. There’s not a lot of models that Wellington can’t one-round, and it’s amazing how resource-efficient the team can be when the buffs are placed on the right models. Don’t think they only deal damage, though – they can score goals as well, due to their sheer speed.
- Strengths: high mobility, high damage output, strong debuff options
- Weaknesses: fragile models, buff-range synergy dependent
- Play If You Like: glass-cannon beatdown play