The Brewer’s Guild

Real rough and tumble boys, these lads. You’re never going to meet yourself anyone more likely to knock you down into the dirt, mark my words. Tough, thick skulled bastards that love to brawl. But you know? For all of that, they’re all right by me. They’re just playing the game and they don’t take liberties with it none. I’ll go ten matches with the Drunks over one with the Meatheads or the Spooks, bruises and all. Play against ’em one day, and you’ll see what I mean. They’re all aggressive and up in your face on the pitch, and after will sit down to drink with you like you’re old comrades.

The current Drunks are nearly all from over Raedland way, around Maldriven and beyond. Considering how hard some of their predecessors have been, they’re a fun bunch. Decent in their own way. You wouldn’t remember, but before them was the lot from Erkskirad. Far too serious for their own good, like their ale had grown stale long since. No one was sad to see the back of them. Let’s just hope that the Maldriven Whisky houses keep their hold over the Brewer’s Guild for a long time to come, eh?


The drunks have always leaned more towards the beatdown side of the game, with a bit of football here and there. They do a lot of knocking people over, and tend to like ganging up on a target rather than going off and doing their own thing. They have a whole lot of great options, especially if you want to put the opponent face down in the ground.

  • Strengths: brawling ability, tough skinned, high damage output
  • Weaknesses: low mobility, synergy dependency
  • Play If You Like: brawly beatdown play