Welcome to the pitch, coach…
Two coaches, two teams, twelve points to victory. Slide into a tactical skirmish game where football and fists go hand-in-hand. When it’s for the good of the Guild, anything goes!
Bring mob football to your tabletop in this fast-paced medieval skirmish game, where powerful Guilds compete to win by any means necessary. Earn victory by scoring 12 victory points.
It’s all about your tactics…
With just six player slots to fill, think carefully about the skills you need in your team. It’s up to you whether you balance ball control with attack and defense, or weight your team one way or the other.
Guild Ball’s playbook system also lets you be strategic with attacks. When you make a successful attack, you can choose the result from the options available to your player. Choose to damage, tackle, dodge, push, or take your victim down.
Some power character plays can change the course of the game.
…and your management
Each team starts with a pool of influence. Players use that influence to kick the ball, make an attack, or perform character plays. As coach, it’s your job to allocate influence to players at the start of the turn. During the game, perform actions that excite the crowd to build momentum. Then use that momentum to to perform even more momentous actions.
Be clever in your use of these two resources, and you just might win!
Earn victory points by playing the beautiful game, or by sending your opponent home in a wooden box.
Play to your strengths.
Is your team great at scoring goals? Can they use buffs to boost teammates? Or maybe their talents lie in knocking out enemy players? The best game plan plays to the strengths of your Guild.
Smash in a goal. Make a crucial pass. Take down a threatening enemy. Gain Momentum Points by performing actions that excite the crowd!
Make Tactical Choices
Once you’ve gained Momentum, use it to make special and game-defining actions, like taking shots on goal, healing damage, or launching counter-attacks. The spectators will love it!
Earn Victory Points
Earn 4 points for scoring a goal, 2 points for taking out a Captain or Squaddie, and 1 point for taking out a Mascot. Remember: just 12 points stand between you and victory.