The Farmer’s Guild

You ever hear of the Farmer’s Guild, lad? How about their Guild Ball team? Didn’t think so. Even an old veteran like me would struggle to remember much about them. They can usually be found slumming it against the likes of the Entertainer’s Guild or the Fool’s Guild, and I think that company speaks for itself.

I don’t know what the bigger mystery is with this crew – how they managed to find themselves a sponsor to get here, or why they attracted the eye of the First Lady. Regardless, I don’t think this season is going to be too pretty for them. I wouldn’t be surprised if neither sticks around too long.

Honour used to do wonders out there on the pitch, and I imagine she can bring just as much to a team from the sideline too – but even the First Lady needs some hint of natural talent to work with. I doubt they’ve got much of that. They’re mostly just a bunch of backwards country bumpkins.

Still, best of luck to them, and the First Lady too. I suspect that they’ll need it, alright.

Playstyle

They have a lot of unique tools and tricks, but in exchange don’t have many of the abilities which are common to other guilds. Most of their interesting effects revolve around the special use of Harvest markers, which some models in the guild create and others remove to gain power. This makes for a playstyle that encourages the team to group up together, and puts some restrictions on team selection.

  • Strengths: strong brawlers, decently adaptive, loads of defensive tech
  • Weaknesses: low defensive values, synergy dependent
  • Play If You Like: defense-oriented beatdown play