The Supreme Order of Solthecius? Pfft, those lads have some gall floating around a lofty name like that. To watch them strut around the pitch with all their airs, I think they believe it too. What a crock of shite. I’ll call them what they are – damned mercenaries and outcasts to a man, that’s what. No matter how good they play, they’ll never be able to hide that truth from veterans like me.
I don’t think anyone on the pitch is blind to what the church is doing, buying up faces that people in the stands recognise. With no history behind them, they couldn’t very well drop a team into the Big Leagues and expect a following overnight, after all. Still, it hasn’t made them any friends, believe me. There’s a reason most of their number were able to jump ship from their old teams, and it’s not secret most were pushed.
Bad combination, that. An institution universally hated by the Guilds – and their team full of men and women most would rather stick with a knife than shake their hand. That might sound hard, lad, but go ask any of the Butchers about Brisket, you’ll see what I mean in a hurry.
Playstyle
One of the most aggressive goal-focused Guild Ball teams in the game, which is in stark contrast to their mainly brawl-focused major counterpart. With the use of their own Ball of Light, they’re able to move absolute miles and miles over the pitch in a single activation, making sure that the ball – or the opponent’s models – are almost never safe from their threat.
- Strengths: very long threat-ranges, adaptable to the opponent, goal-getters
- Weaknesses: succeeding passes is vital, Ball of Light dependence
- Play If You Like: hyper-aggressive goal-scoring