Here’s a new friendly tournament setting:
Every player chooses a set of Major + Minor Guilds. They will take their entire roster to the tournament.
The main rule of the tournament? You have to play every single model once, before you can play a model for a second time.
Player A chooses to play the Hunter and Falconer squads. His team will comprise of Devana, Skatha, Steeljaw, Theron, Fahad, Frelsi, Snow, Chaska, Edge, Egret, Hearne, v. Hearne, Ikaros, Jaecar, Mataagi, Minerva, v. Minx, Rundaas, Seenah, Ulfr, Zarola – 21 models. This means that it player A can’t play models for a second time until the fourth and final round.
For instance, player A chooses to play a combination of Theron, Fahad, Egret, Chaska, Hearne and Zarola in round one. Round two will be Devana, Frelsi, Minerva, Jaecar, v. Hearne and Rundaas. Round three will comprise of Skatha, Snow, Ulfr, Edge, Ikaros and Mataagi. Now player A must pick Steeljaw, v. Minx and Seenah, and can pick the other three from models that have already been played, i.e. Snow, Rundaas and Mataagi.
The Alchemist’s, Blacksmith’s, Brewer’s and Mason’s Guilds don’t have access to a Minor Guild as of yet. This means that these Guilds only have access to 15-16 models. This means that these teams can choose to play models for a second time at an earlier moments, i.e. round three. Models that have been played for a second time can’t be played for a third time.
Player B chooses to play the Alchemist squad. He can only pick from Midas, Smoke, Soma/Pneuma, Flask, Naja, Calculus, v. Calculus, Compound, Crucible, Kami, Katalyst, v. Katalyst, Mercury, Venin, Vitriol – 15 models. Player B chooses to play a combination of Midas, Naja, Venin, Kami, Vitriol and Katalyst in the first round, and Smoke, Flask, Mercury, Calculus, v. Katalyst and Compound for round two. Now player B must pick Soma/Pneuma, Crucible and v. Calculus for round three, and can pick the other three from models that have already been played, i.e. Flask, v. Katalyst and Mercury. Those latter three models are unable to play in round four, as they’ve already been drafted for a second time.
Besides having to adhere to the rules of the Allegiance Cup, he’ll also need to adhere to the rules of the Guild itself – a match squad must comprise of three Masters and three Apprentices. There is an extra rule for the Blacksmiths: the coach must pick another Master as their captain in each round.
Player C will decide to play Anvil/Sledge, Burnish/Cast and (c)Ferrite/Iron in the first round, and Furnace/Cinder, (c)Farris/Bolt and Hearth/Alloy in round two. This means that player C has to play Cutlass, Culverin and v. Cinder in the third round, and can choose two other Masters and another Apprentice to fill their match roster. Ferrite and Farris are unable to play as captain, if they are chosen to play in the third round (or fourth round, for that matter). As an aside, in this example Player C has chosen the Apprentice complementary to each Master. Other combinations are obviously also possible.