Hi all!

It seems that the information on my page has become a bit dated, and for that I’d like to apologize. I know that some of you used this website as a source of information, and I’d like to get back into it.

This is why I’ve decided to start a new series:

*What would the Hat do?*

In this series, I’ll go over **all** of the Guilds and will discuss how I would play said Guild. Obviously, my skill and experience between Guilds will vary quite a bit, but I hope that these blurbs will spark discussion amongst you guys, and I’m pretty sure that the more experienced under us will love to tell me I’m wrong. 😛

Here are some links towards the pages:

What Would the Hat Do? – Alchemist’s Guild

What Would the Hat Do? – Blacksmith’s Guild

What Would the Hat Do? – Brewer’s Guild

What Would the Hat Do? – Butcher’s Guild

What Would the Hat Do? – Cook’s Guild

What Would the Hat Do? – Engineer’s Guild

What Would the Hat Do? – Miner’s Guild

What Would the Hat Do? – Farmer’s Guild

What Would the Hat Do? – Shepherd’s Guild

What Would the Hat Do? – Fisherman’s Guild

What Would the Hat Do? – Navigator’s Guild

What Would the Hat Do? – Hunter’s Guild

What Would the Hat Do? – Falconer’s Guild

What Would the Hat Do? – Mason’s Guild

What Would the Hat Do? – Mortician’s Guild

What Would the Hat Do? – Ratcatcher’s Guild

What Would the Hat Do? – The Union

What Would the Hat Do? – The Order of Solthecius