Hi all!
It seems that the information on my page has become a bit dated, and for that I’d like to apologize. I know that some of you used this website as a source of information, and I’d like to get back into it.
This is why I’ve decided to start a new series:
What would the Hat do?
In this series, I’ll go over all of the Guilds and will discuss how I would play said Guild. Obviously, my skill and experience between Guilds will vary quite a bit, but I hope that these blurbs will spark discussion amongst you guys, and I’m pretty sure that the more experienced under us will love to tell me I’m wrong. 😛
Here are some links towards the pages:
What Would the Hat Do? – Alchemist’s Guild
What Would the Hat Do? – Blacksmith’s Guild
What Would the Hat Do? – Brewer’s Guild
What Would the Hat Do? – Butcher’s Guild
What Would the Hat Do? – Cook’s Guild
What Would the Hat Do? – Engineer’s Guild
What Would the Hat Do? – Miner’s Guild
What Would the Hat Do? – Farmer’s Guild
What Would the Hat Do? – Shepherd’s Guild
What Would the Hat Do? – Fisherman’s Guild
What Would the Hat Do? – Navigator’s Guild
What Would the Hat Do? – Hunter’s Guild
What Would the Hat Do? – Falconer’s Guild
What Would the Hat Do? – Mason’s Guild
What Would the Hat Do? – Mortician’s Guild
What Would the Hat Do? – Ratcatcher’s Guild
What Would the Hat Do? – The Union
What Would the Hat Do? – The Order of Solthecius